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 No.18298 [View All]

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Old thread Systemkontra'd >>4573

Insert coin to play post.
124 posts and 161 image replies omitted. Click reply to view.

 No.23556

>>23555
Which Tropico was that? I missed to mention it, I am talking 3. Couldn't even start 4 because it wanted me to make an account lol.

 No.23557

>>23556
Tropico 5

 No.23558

>>23557
Without having played it I would assume it's shit

 No.23560

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Had my steam generators deliver 60% output already, so I doubled the stack to prepare the electric grid for an armada of miners going online soon, also squeezed some double-stone furnaces at the top of my starting smelting to increase output, even if just a little.
The blunt rest of those 6 stacks of double-stone furnaces I handcrafted became useless soon afterwards, as I researched steel foundries which are a direct upgrade from the same mod without using said double-stone furnaces as ingredient.

Anyway.
Still a mystery to me if all those dead trees were as they are before or if I am the cause.

Then I oversaw some perimeter defense in action, deemed it future-proof and started the... steel foundry array for future smelting needs.

>>23550
Some of the mods I added have different paths of biter evolution, I guess they are designed with a some difficulty increase in mind.

>>23556
I still remember playing Tropico 1 that came with Computer Bild Spiele many years ago :3

 No.23561

>>23560
>Factorio 15
There are two kinds of people: Those who leave the crash site untouched and those who scrap every piece of scrap they can.

 No.23575

>>23560
How do you keep track of what you're doing? When I played factorio I used to draw physical maps to understand the macroscale layout of my bases.
I know there's icons you can assign to the ingame map, but it's not the same.

 No.23576

>>23560
Also is this base good or is spaghetti?
I know one of the main concepts of a good base is to have a main bus, but I don't know more than that. I'm not sure intermediary products are supposed to go on the main bus or just raw materials.

 No.23577

>>23576
I'm guessing the base is ragu

 No.23579

>>23576
>I know one of the main concepts of a good base is to have a main bus
No, that's the main concept of a boring base of someone who read guides before playing the game.
Embrace the spaghetti. Live through it. Find the way yourself.

 No.23580

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Just the start-up of those new smelters until the all buffering was done created nearly as much polution as ye olde base.
Then the belts were connected to their predestined destinations.
Ich liebe es wenn ein Plan funktioniert.

Also found free steam on the property and explored uranium ore, as further research is gated behind mining a little, think that's from a mod.
Getting the sulfuric acid out of the starter base was a real pain in the ass, late signs that it's time to upgrayyDDe, with double D for the extra amount of DEEZ NUTS! Gotcha nerd!

>>23561
Which one are you?
At times it shall be preserved from which we came from.

>>23576
There's a main bus in everything, it's just a matter of scaling.

 No.23589

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Ugly bastards those hive creeps, rocketry does seem pretty effective against those native primitives.

Then I set-up advanced oil processing and all neighboring amenities like acid, batteries and explosives.
Green, red and blue circuits also got built.
A few biter nests were torched as a gift for the engineering gods for the great wonder of belt-weaving!
Once you get it, you got it.

 No.23625

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A complete science hub.
Yellow science in the end had me for a moment, as I misread the .03 and .1 for low density structures and thought one plant could supply 4 science providers instead of needing 3 per provider.
Well well, just 3 instead of 4 yellow science plants, but a fresh new power armor for daddy as consolation.
And a tank on top!

Also started a new mall with a more sorted item output, probably should already make all chests into those provider chests, but as I have yet to dabble with them construction robots, I stayed classic.
That said, I shouldn't push off bot construction any longer, that I now finally have copy and paste tools is a god-sent, but no longer having to place everything by hand would be neat too.

 No.23681

Company of Heroes 2 is a dogshit game and I hate every fucking second of it.

 No.23705

>Ernst is playing Factorio?
>Ah yeah, Space Age expansion
>It's been some time, let's see what it is about
Check my post's timestamp.
It's YOUR FAULT AUSTRIABALL! YOURS!

 No.23710

Computer games exist to serve worthless pseudo-achievements to ineffective sub-beta losers and to make money out of them, take what little those pathetic sub-humans have. If you play computer games, you might as well go to OF and buy some whore's bathwater, from after her fuck with Chad.

A bunch of fucking homos posting itt. Kys. Genetically, you are dead already.

 No.23712

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>>23710
what's so bad about vidya? as if you never played one

its not a problem to spend a few hours a day playing a videogame you like, it becomes a problem when it affects your health, mentally and physically, not worth demonizing though

 No.23713

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>>23710
what's so bad about vidya? as if you never played one

its not a problem to spend a few hours a day playing a videogame you like, it becomes a problem when it affects your health, mentally and physically, not worth demonizing though

 No.23714

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>>23713
I laughed, nice work. He probably tried to play Elden Ring or something and got rekt hard, and now he's mad. Just kidding, it's the guy who is always mad about everything, watch him get banned in less than 24 hours.

 No.23715

>>23714
KEK thanks for warning! poor soul, everybody knows fun is not allowed

 No.23718 KONTRA

>>23713
>>23712
>imagine being a total loser in live
>unable to fight and win other man
>unable to fuck women
>you are so defeated you focus on video games instead, because you will always, forever lose in real life
>video gives you some fake achievements because, some dopamin rush
>you pay to play video, to have fake achievements, which contributes to you even becoming a bigger loser in live
>but it's the only positive thing you can ever have, otherwise, you are and will always be a total cuck, utterly defeated, the most pathetic, weak and disgusting sub-beta in existence
>its not a problem to spend a few hours a day playing a videogame you like

 No.23719

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>>23715
Made this little edit. It's the Anal-Lena / Shitmany / Putintrump-Schizo by the way, for those that don't already have years of experience with him.

>poor soul

Yeah, it's a close call between him and the anorectal violence guy who's the saddest existence on EC.

 No.23720

>>23718
you literally just demonized vidya by generalizing all players, including addicts, a few hours of postal2 won't hurt anyone, but butthurting over personal preferences will

>unable to fuck woman

you don't need a pussy as much as people in your opinion don't need vidya to play, maybe you miss out a potential pussy right now, projecting own problems in this greentext :^)

 No.23721

Protip for the russian newfriend:

There's a german schizoposter who occasionally makes inflammatory posts in a very specific incel style.
Don't be the idiot who actually feeds the troll, another german has already taken that job.

 No.23722

>>23720
Don't listen to this >>23721 defeatist. When someone is wrong in the internet, that's a complete disorder! You need to fix it by proving the chud being wrong with facts and logic. If you don't do it, then he wins by W.O.

 No.23723

>>23722
>>23721
oke oke i get it now, thank you two for warnings, i'll be more vigilant next time :"3

 No.23724

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TABULA RASA!
Started a new game because I was fed up with all the unforeseen things that should be foreseen before.
For example, one of the smallest "issues" I had was that I used iron chests everywhere, when you actually should skip them straight to steel chests as they are used as ingredient for requester chests anyway.
A bigger one was the mall, it isn't needed that every item output is routed to a nice, centralized location, it's plain better to put everything in logistic network storage or passive provider chests, and so, simply regular chests until those are researched, so the bots can grab them later.

Fuck this shit, new map, new luck, better designs, learned a few other nifty things as well.

Also added another shitload of mods, a QoL modpack, more vehicles and such.
World is a bit of everything, max biter nest size and bigger expansions, 3x research cost and widely spaced, rich resources.

>>23705
Is Ernst starting anew as well? :3
Good luck and happy drafting!

>>23723
You learn to love him, wouldn't be the same without the eternal KONTRA opinion.

 No.23725

>>23724
are there many local celebrities here?

 No.23728

>>23725
>local celebrities
Not really, but there are more important rules: You can open any thread you want, and if it is not a today thread, everyone will say "shit thread go back to cabbage reeee". If it is a today thread, you will instead get bugged by german Ernsts:
>noooo I wanted to open the today thread reeeee
Followed by endless bickering:
>Are you the Ernst that always complains about the Ernst that opens the today thread?
>Are you the Ernst that always complains about the Ernst that always complains about the Ernst that opens the today thread?
>The old thread is still too far up on page 1.
>But the old thread is on Systemkontra
>Are you the Ernst who said this?
>Are you the Ernst who said that?
>reeeeeeee

 No.23732

>>23728
sounds schizo, im in!

 No.23746

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Might have overdone it with them biter slider, they're everywhere and plentiful.
Thank Kali that AAI comes to the rescue, a full Gatling cavalry detachment is at hand.

But biter evolution will only ever tick up with every destroyed nest.
Probably time to go more solar & flamer quickly, remembering behemoth biters of the last iteration.

 No.23751

>>23746
Before I saw the 4th picture I clicked on the first and thought "huh that doesn't look like a Factorio vehicle" lol.

Also, since you seem to know more than me: Is there a way of setting a minimum amount of stuff to send back from a platform so there isn't a rocket going off for every 20 or so science? Or doesn't it matter because it costs nothing? I seem to have missed any explanation of how that shit works in the Factoripedia.

 No.23763

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Hnnng... how dat amplitude wave from the iron output hits da coal line after I routed a second ore belt into the input.
Naughty!

Also finally making flamers.
Enclosed a nice piece of property in a tried & tested Doshington Cuckbox (TM) and oil processing is about to be set-up.
Bots from the beginning make that whole process so much more enjoyable.
One mod adds 10 slow bots immediately and another mod provides manically fast bots that perish after a single use craftable en masse from iron, copper and coal.
This is how this game is supposed to be played and I blame the devs for that, fight me.

Kinda slow tho, the game crossed the 15 hour mark already.
But Ernst isn't in a hurry.

>>23751
Yeah, the game gives me heavy early C&C artstyle kinda feels and much more with controllable vehicles :3
Tiberian Sun or RA2 era of sort.

But Ernst, I... I haven't even launched a rocket.
Like ever.

The answer is probably circuits tho.
Absolute noob with them, but instead of limiting storage space in chests, I try to let the inserter read the chest input and shut-down if there is a specific amount.
Similarly you can probably connect the rocket with a constant combinator, read the amount of science that's inside and only turn it on once you're happy with the numbers.

 No.23764

>>23763
Uh, what? I thought what with you playing with mods and having all those kinds of setups and optimizing the fuck out of it you were some kind of veteran player.

 No.23772

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Old ammo out, new - explosive - ammo in, I think this comes with the Factorio+ mod.
Vastly superior and made from regular ammo to begin with, last time I filled the whole ammo belt with piercing ammo that performs worse while being basically useless if I wanted to change ammo type.

Deep scans indicate troubles all around.
Last time a large fire biter managed to outrange my turrets, now a tanker biter nest settled in my polution cloud and they simply manage to break through the bulk of defenses...

>>23764
It's just neat to layout.

 No.23781

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Ignore the casualties and press on, my mechanical men!
AAAHHHH... nu? Damn biters got me, was a hassle to retrieve my stuff.
Also researched a Warden vehicle with a stun gun and healing beam, perfect rally point for a mechanized firing squad to control them without my bodily presence.
If it weren't for their shit path finding, it would be basically C&C.

Another great thing is, once you get the game and pre-dependencies in the recipes, it's much easier to set it up in a way that is expandable with the next tier stuff.
Belts and belt accessoirs for example only ever get reached through and neatly fit into seperate lanes.

Science screams to be finally given a nice spot, as the old place isn't further expandable and the place is needed for future cannon shell production.
Luckily I can just copy the build from the last iteration, that one was pretty neat.

 No.23815

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Maybe I'll have to add another set of barrels aimed solely at large biters.
Just cut me some slack, I'm about to finally design a tile-able high security wall to draw a fresh border with.

But as iron ore for the weapon and ammo factories is scarce, I had to explore the unthankful goblin ore deposit within my existing borders.
A sorter was set up and hopefully it will be some time until it clogs up on something.
Even has a belt bypass for an easy flush of the sorting area, but that's still manual labor to do until roboports are researched.

Then it was connected to the smelting array via train, first time I dip my toes into those.
Just a simple single double headed line for now to push 4 cargo wagons.
Fun to hop on the ride nonetheless :3

And finally I rekindle the fire to grill some fish, pleasured to see the iron lines swell up with product again.

 No.23835

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Oblivion remake? Meh…
I’ll take the new Tamriel rebuilt update “grasping fortune”. Coming out may 1th. Biggest update to the Tamriel rebuilt multi decades project to date!!! With no less than 1100 new unique npcs.
https://www.tamriel-rebuilt.org/content/grasping-fortune-teaser

I’ll still wait one or two other updates before jumping into that world again. I really tend to cut myself from everything during a morrowind run.

 No.23836

>>23835
oh my you are the cutest poster ever we should kiss

 No.23841

I think my main gripe with most modern games is that they are either adhd twitch zoomer shit that warrant zooming around and never stopping and everything is exploding and bursting and colors and effects (e.g. Ultrakill, Fortnite) or that it's the complete opposite, where everything feels like molasses, animations have over 9000 frames because who needs responsive controls, more polygons are better anyway and cost-cutting means using UE5 which sucks ass if you don't REALLY know what you're doing (which most devs don't) and makes your computer chug like a Twingo full with passengers on an uphill road.
Sure, there are a few exceptions like Hitman 3 (although that one is technically almost 10 years old now), the RE engine games (at least RE2 runs well on my machine within the limitations of the graphics card), but those are, well, exceptions.
Take Robocop for example (btw there's an expansion coming out), UE5, horrible performance. If the game wasn't fun at its core I would have refunded. Commandos Origins was also built on UE5 and Steam reviews are complaining about bad performance, which was also my main point of critcism after playing the demo.

 No.23843 KONTRA

>>23836
Are you the usual ameriball or someone else

 No.23845 KONTRA

I'm seeing double.png (225.75 KB, 1226x768)

>>23843
Someone else.
t.Not him

 No.23856

I've never finished a game where the story was one of the main focuses besides portal.
I never finished the main quest in any rpg (crpg, mmo, anything) ever.
Probably the only reason portal was an exception is that I was able to beat it in 1 or 2 sittings.
Most of the games that I've actually sunk any time into tend to be sandbox or multiplayer games. I buy games like fear, thief, or bastion, because they're supposed to be very good but I never play them for more than 5 hours.
I literally can only play games where I can "create my own story"

rate settis

 No.23857

>>23856
Sounds like adhd.
Also, Bastion only takes like 5 hours lol.

 No.23858

>>23856
Bastion is a game I'd also like to play, just waiting until it's on sale until I pounce.

>>23857
Oh, that's a shame, I hoped it was longer. However, I suck at gaming, so I can easily make 10h out of that.

 No.23859

>>23858
Bastion is a cute little game that is not demanding and has a cool style. Get it for a fiver or so, it's definitely worth playing at least once.

 No.23867

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Upgraded my central hub a little, built storage with spare gear should an incursion into biter territory go wrong and added ammo production for rockets and mortar shells.

The former are needed for rocket half tracks that add much needed range to my mobile raiding parties, the latter gives stationary defenses very high range at mediocre damage but okay ammo efficiency.

Then I decided that edges of the new wall will incorporate laser turrets instead of flamers, setting them up was rather easy as I was able to leech products of a neighboring mall lane.
The factory needs more iron and there's a great patch perfect for testing reasons of the new wall system.
Also going to illegally download a chunk-based railway system blueprint book, as I could probably waste hours designing all intersections myself, just to have mostly the same tried and tested design anyway.

>>23859
It's sitting in the dark, untouched corners of my backlog for ages after some Bernd gifted it as thanks for the second copy that came with Risk of Rain 2 for some time.
Is it an adventure like Zelda with item based progression?

 No.23869

>>23867
I can't even remember what exactly Bastion was. Basically you run through a world that is rebuilding itself, but I can't remember if it had an item progression or anything.

 No.23926

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Hopping in a command vehicle in person to throw down with them biters is still the most fun and efficient.
Explosions, bursting sacks of flesh and huge bugs everywhere, what a nice place.
AI half-tracks and tanks even come with a good inventory grid, so they may be fitted with repair packs and roboports for repair or light shielding.

Now with a more dedicated security layering the game gives me real Tiberian Sun feels.
And thank Buddha for finally setting up a robot network, having walls replaced automatically is a godsend.

With all that I finally also managed to connect some fat ore patches via multiple lines, set up some electric smelting and even bauxite was explored, so despite ammo production and the mall drawing bigly on resources, up to purple science can be done mostly fluently now.

 No.23949

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At times I still have to haul a load of wood from the northern sawmills to the bio science plants because I never set up a line and the other input is biter parts which I handfeed anyway.

Turns out biters really hate it when you shell their homes.
But as long as they are out of the polution cloud, we always come to an equilibrium.
And an eviction team takes care of those that are definitely violating the law of factory expansion.

It's just beautiful to see them bots do their job after painting a large stretch of concrete paving
The game takes a 180 after getting them lil' critters.

 No.23950

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1. Use national focuses to promote clergyman for research points (RP) and literacy up to 4%.
2. Research Prestige and then RP techs as soon as you get to the necessary year, and save up RP for a year beforehand. In between these techs, get the techs necessary for the prestige inventions. Congratulations, you are now incredibly prestigious and call dibs to goods on the world market while having 0 industry. Your factories will be very profitable.
3. Build Liqour and Glass factories. Cement is pretty unprofitable.
4. Wait for wars between your enemies if you're weak, declare if you're strong. Promote soldiers if you don't have enough military.
5. Ally Great Powers (GPs) with very high military ranks.
6. Beeline Healthcare, Education, and then Unemployment social reforms. Don't do any of the others. Always choose consciousness options and switch between governments to piss off your pops.
7. Conquer provinces with large populations and good RGOs like steel or coal.
8. After getting 4% clergyman everywhere, promote craftsmen and then clerks.
9. You should have a massive tech advantage at this point and roflstomp/stackwipe opposing armies with less troops, thus giving you even more prestige and lots of warscore. This in addition to using Hussars and Engineers will allow you to end wars quickly and take on extremely powerful large nations. You'll be able to get enough warscore to win before they can get their armies to the front line.
10. Start building factories for expensive goods like airplanes and automobiles.
11. Conquer China and make the pops build factories for expensive goods. Luxury goods are also good because you will then have a monopoly on silk
12. Sphere places with oil, rubber, and tropical wood to make Airplanes and Automobiles even more profitable.

This practically guarantees you to become a great power starting from virtually any country.



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