Upgraded my central hub a little, built storage with spare gear should an incursion into biter territory go wrong and added ammo production for rockets and mortar shells.
The former are needed for rocket half tracks that add much needed range to my mobile raiding parties, the latter gives stationary defenses very high range at mediocre damage but okay ammo efficiency.
Then I decided that edges of the new wall will incorporate laser turrets instead of flamers, setting them up was rather easy as I was able to leech products of a neighboring mall lane.
The factory needs more iron and there's a great patch perfect for testing reasons of the new wall system.
Also going to illegally download a chunk-based railway system blueprint book, as I could probably waste hours designing all intersections myself, just to have mostly the same tried and tested design anyway.
>>23859It's sitting in the dark, untouched corners of my backlog for ages after some
Bernd gifted it as thanks for the second copy that came with Risk of Rain 2 for some time.
Is it an adventure like Zelda with item based progression?